Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

実直のみ vs こきたて

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
実直のみ

#1454098320 Japan CrossPlatform

Ryu

Ryu

LP 20710

Diamond 2

こきたて

#2356946143 Japan CrossPlatform

Terry

Terry

MR 1538

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

実直のみ vs Terry

75% 3–1 over 4 games

こきたて vs Ryu

No recorded games into Ryu.

Selected character all recorded games on the chosen character

Ryu Terry
LP 20710 Current rating MR 1538
89 Games 0
40–49 Record 0–0
44% Win rate
2W Current streak
48% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

実直のみ こきたて
37% Drive Rush (cancel) 47%
2% Drive Rush (parry) 7%
18% Overdrive arts 12%
2% Drive Impact 2%
8% Drive Guard 13%
3% Drive Reversal 0%
30% Other 19%

Super gauge spend share of SA meter spent by level

27% Super Art I 47%
9% Super Art II 7%
39% Super Art III 37%
25% Critical Art 10%

Offense (avg per battle)

0.2 Drive Impacts 0.2
1.9 Drive Parries 1.7
0.4 Drive Reversals 0
0.5 Perfect Parries 0.7
0.2 Punish counters 0.2
2.3 Throws 2.2
0.4 Throw techs 1.1
0 Burnouts inflicted 0

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.1 Punish counters taken 0.1
3.3 Throws taken 2.5
0 Burnouts suffered 0.1

Positioning (avg per battle)

5 Cornering opponent (s) 12.1
13.2 Time cornered (s) 7.5

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.