Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Akashi 16286 vs SAMMO

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Akashi 16286

#1454431973 France CrossPlatform

Ryu

Ryu

MR 1439

Master

SAMMO

#2749303637 United Kingdom Steam

Ingrid

Ingrid

MR 1523

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Akashi 16286 vs Ingrid

20% 1–4 over 5 games

SAMMO vs Ryu

28% 2–5 over 7 games

Selected character all recorded games on the chosen character

Ryu Ingrid
MR 1439 Current rating MR 1523
83 Games 73
43–40 Record 37–36
51% Win rate 50%
2W Current streak 1L
47% Clutch (deciders) 43%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Akashi 16286 SAMMO
20% Drive Rush (cancel) 43%
5% Drive Rush (parry) 5%
27% Overdrive arts 22%
4% Drive Impact 1%
11% Drive Guard 9%
0% Drive Reversal 1%
32% Other 19%

Super gauge spend share of SA meter spent by level

30% Super Art I 38%
4% Super Art II 39%
48% Super Art III 17%
17% Critical Art 6%

Offense (avg per battle)

0.3 Drive Impacts 0.1
2 Drive Parries 1.1
0 Drive Reversals 0.1
0.1 Perfect Parries 0.4
0.1 Punish counters 0.1
2.4 Throws 1.8
0.2 Throw techs 0.2
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.7 Drive Impacts taken 0.4
0.4 Punish counters taken 0.2
2.3 Throws taken 1.4
0 Burnouts suffered 0.1

Positioning (avg per battle)

10.5 Cornering opponent (s) 8.9
9.3 Time cornered (s) 9.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.