Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Patatruken vs no refunds

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Patatruken

#1454778106 Dominican Republic CrossPlatform

Alex

Alex

MR 1494

Master

no refunds

#2234281170 United States Steam

Chun-Li

Chun-Li

MR 1601

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Patatruken vs Chun-Li

No recorded games into Chun-Li.

no refunds vs Alex

No recorded games into Alex.

Selected character all recorded games on the chosen character

Alex Chun-Li
MR 1494 Current rating MR 1601
76 Games 0
33–43 Record 0–0
43% Win rate
2L Current streak
41% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Patatruken no refunds
26% Drive Rush (cancel) 47%
10% Drive Rush (parry) 4%
13% Overdrive arts 12%
4% Drive Impact 2%
16% Drive Guard 9%
2% Drive Reversal 5%
28% Other 21%

Super gauge spend share of SA meter spent by level

38% Super Art I 48%
40% Super Art II 15%
15% Super Art III 24%
6% Critical Art 13%

Offense (avg per battle)

0.4 Drive Impacts 0.2
1.2 Drive Parries 2
0.2 Drive Reversals 0.7
0.2 Perfect Parries 0.7
0.2 Punish counters 0.2
1.6 Throws 1.5
0.6 Throw techs 0.5
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.2 Punish counters taken 0.2
1.9 Throws taken 2.3
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

8.7 Cornering opponent (s) 4.5
6.5 Time cornered (s) 11

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.