no refunds vs Patatruken
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2234281170
#1454778106
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
no refunds vs Alex
No recorded games into Alex.
Patatruken vs Chun-Li
No recorded games into Chun-Li.
Selected character all recorded games on the chosen character
| Chun-Li | Alex | |
|---|---|---|
| MR 1575 | Current rating | MR 1494 |
| 0 | Games | 76 |
| 0–0 | Record | 33–43 |
| — | Win rate | 43% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 41% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| no refunds | Patatruken | |
|---|---|---|
| 43% | Drive Rush (cancel) | 26% |
| 5% | Drive Rush (parry) | 10% |
| 12% | Overdrive arts | 13% |
| 2% | Drive Impact | 4% |
| 10% | Drive Guard | 16% |
| 6% | Drive Reversal | 2% |
| 22% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 49% | Super Art I | 38% |
|---|---|---|
| 8% | Super Art II | 40% |
| 34% | Super Art III | 15% |
| 9% | Critical Art | 6% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.4 |
|---|---|---|
| 2.1 | Drive Parries | 1.2 |
| 0.9 | Drive Reversals | 0.2 |
| 0.5 | Perfect Parries | 0.2 |
| 0.2 | Punish counters | 0.2 |
| 1.6 | Throws | 1.6 |
| 0.4 | Throw techs | 0.6 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.3 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 4.8 | Cornering opponent (s) | 8.7 |
|---|---|---|
| 10.7 | Time cornered (s) | 6.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master