ゆゆゆ, vs k_o_8_q@twitch
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
#1455180920
#2114076157
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
ゆゆゆ, vs Jamie
66% 2–1 over 3 games
k_o_8_q@twitch vs Ed
No recorded games into Ed.
Selected character all recorded games on the chosen character
| Ed | Jamie | |
|---|---|---|
| MR 1518 | Current rating | MR 1500 |
| 94 | Games | 0 |
| 50–44 | Record | 0–0 |
| 53% | Win rate | — |
| 3L | Current streak | — |
| 59% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| ゆゆゆ, | k_o_8_q@twitch | |
|---|---|---|
| 28% | Drive Rush (cancel) | 31% |
| 6% | Drive Rush (parry) | 8% |
| 18% | Overdrive arts | 12% |
| 3% | Drive Impact | 4% |
| 16% | Drive Guard | 16% |
| 1% | Drive Reversal | 1% |
| 28% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 27% |
|---|---|---|
| 0% | Super Art II | 1% |
| 53% | Super Art III | 57% |
| 15% | Critical Art | 14% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 3.4 | Drive Parries | 1.8 |
| 0.1 | Drive Reversals | 0.1 |
| 0.4 | Perfect Parries | 0.4 |
| 0.1 | Punish counters | 0.2 |
| 2.2 | Throws | 1.8 |
| 0.6 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.7 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.3 | Cornering opponent (s) | 14.3 |
|---|---|---|
| 9.7 | Time cornered (s) | 6.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master