k_o_8_q@twitch vs ゆゆゆ,
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2114076157
#1455180920
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
k_o_8_q@twitch vs Ed
No recorded games into Ed.
ゆゆゆ, vs Jamie
66% 2–1 over 3 games
Selected character all recorded games on the chosen character
| Jamie | Ed | |
|---|---|---|
| MR 1500 | Current rating | MR 1518 |
| 0 | Games | 94 |
| 0–0 | Record | 50–44 |
| — | Win rate | 53% |
| — | Current streak | 3L |
| — | Clutch (deciders) | 59% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| k_o_8_q@twitch | ゆゆゆ, | |
|---|---|---|
| 31% | Drive Rush (cancel) | 28% |
| 8% | Drive Rush (parry) | 6% |
| 12% | Overdrive arts | 18% |
| 4% | Drive Impact | 3% |
| 16% | Drive Guard | 16% |
| 1% | Drive Reversal | 1% |
| 28% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 27% | Super Art I | 33% |
|---|---|---|
| 1% | Super Art II | 0% |
| 57% | Super Art III | 53% |
| 14% | Critical Art | 15% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.2 |
|---|---|---|
| 1.8 | Drive Parries | 3.4 |
| 0.1 | Drive Reversals | 0.1 |
| 0.4 | Perfect Parries | 0.4 |
| 0.2 | Punish counters | 0.1 |
| 1.8 | Throws | 2.2 |
| 0.5 | Throw techs | 0.6 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.1 | Throws taken | 2.7 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 14.3 | Cornering opponent (s) | 9.3 |
|---|---|---|
| 6.3 | Time cornered (s) | 9.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master