Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ハガー町長 vs Deal

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ハガー町長

#1919034167 Japan CrossPlatform

Zangief

Zangief

MR 1602

Master

Deal

#1455606824 Japan Steam

Elena

Elena

MR 1459

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ハガー町長 vs Elena

No recorded games into Elena.

Deal vs Zangief

40% 2–3 over 5 games

Selected character all recorded games on the chosen character

Zangief Elena
MR 1602 Current rating MR 1459
0 Games 17
0–0 Record 7–10
Win rate 41%
Current streak 1L
Clutch (deciders) 50%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ハガー町長 Deal
32% Drive Rush (cancel) 24%
9% Drive Rush (parry) 12%
17% Overdrive arts 14%
4% Drive Impact 6%
16% Drive Guard 18%
0% Drive Reversal 1%
21% Other 26%

Super gauge spend share of SA meter spent by level

26% Super Art I 27%
13% Super Art II 12%
49% Super Art III 45%
13% Critical Art 16%

Offense (avg per battle)

0.3 Drive Impacts 0.7
1.6 Drive Parries 1.9
0.1 Drive Reversals 0.2
0.5 Perfect Parries 0.4
0.2 Punish counters 0.5
2.8 Throws 1.6
0.9 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.2 Punish counters taken 0.2
2.5 Throws taken 2.1
0.1 Burnouts suffered 0

Positioning (avg per battle)

11.9 Cornering opponent (s) 9.8
10.1 Time cornered (s) 8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.