Deal vs Tiramisu3sei
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1455606824
#2082503660
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Deal vs Sagat
25% 1–3 over 4 games
Tiramisu3sei vs Elena
No recorded games into Elena.
Selected character all recorded games on the chosen character
| Elena | Sagat | |
|---|---|---|
| MR 1459 | Current rating | MR 1653 |
| 17 | Games | 0 |
| 7–10 | Record | 0–0 |
| 41% | Win rate | — |
| 1L | Current streak | — |
| 50% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Deal | Tiramisu3sei | |
|---|---|---|
| 24% | Drive Rush (cancel) | 26% |
| 12% | Drive Rush (parry) | 9% |
| 14% | Overdrive arts | 24% |
| 6% | Drive Impact | 2% |
| 18% | Drive Guard | 16% |
| 1% | Drive Reversal | 3% |
| 26% | Other | 20% |
Super gauge spend share of SA meter spent by level
| 27% | Super Art I | 25% |
|---|---|---|
| 12% | Super Art II | 12% |
| 45% | Super Art III | 48% |
| 16% | Critical Art | 15% |
Offense (avg per battle)
| 0.7 | Drive Impacts | 0.2 |
|---|---|---|
| 1.9 | Drive Parries | 2.1 |
| 0.2 | Drive Reversals | 0.5 |
| 0.4 | Perfect Parries | 1 |
| 0.5 | Punish counters | 0.1 |
| 1.6 | Throws | 1.3 |
| 0.3 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.1 | Throws taken | 1.8 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.8 | Cornering opponent (s) | 10.5 |
|---|---|---|
| 8 | Time cornered (s) | 11.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master