寅さん youtube vs Deal
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2331438802
#1455606824
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
寅さん youtube vs Elena
No recorded games into Elena.
Deal vs Sagat
25% 1–3 over 4 games
Selected character all recorded games on the chosen character
| Sagat | Elena | |
|---|---|---|
| MR 1718 | Current rating | MR 1459 |
| 0 | Games | 17 |
| 0–0 | Record | 7–10 |
| — | Win rate | 41% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 50% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| 寅さん youtube | Deal | |
|---|---|---|
| 44% | Drive Rush (cancel) | 24% |
| 5% | Drive Rush (parry) | 12% |
| 10% | Overdrive arts | 14% |
| 2% | Drive Impact | 6% |
| 13% | Drive Guard | 18% |
| 1% | Drive Reversal | 1% |
| 26% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 17% | Super Art I | 27% |
|---|---|---|
| 27% | Super Art II | 12% |
| 35% | Super Art III | 45% |
| 21% | Critical Art | 16% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.7 |
|---|---|---|
| 2.9 | Drive Parries | 1.9 |
| 0.1 | Drive Reversals | 0.2 |
| 0.7 | Perfect Parries | 0.4 |
| 0.2 | Punish counters | 0.5 |
| 2.3 | Throws | 1.6 |
| 0.5 | Throw techs | 0.3 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.7 | Throws taken | 2.1 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9 | Cornering opponent (s) | 9.8 |
|---|---|---|
| 11.4 | Time cornered (s) | 8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master