Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

DamageEnjoyer vs SilverWind

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
DamageEnjoyer

#1458506609 United States Steam

Sagat

Sagat

MR 1361

Master

SilverWind

#2009624838 United States CrossPlatform

Ryu

Ryu

Unranked

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

DamageEnjoyer vs Ryu

44% 4–5 over 9 games

SilverWind vs Sagat

53% 8–7 over 15 games

Selected character all recorded games on the chosen character

Sagat Ryu
MR 1361 Current rating Unranked
24 Games 3
5–19 Record 2–1
20% Win rate 66%
5L Current streak 1W
27% Clutch (deciders) 100%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

DamageEnjoyer SilverWind
26% Drive Rush (cancel) 4%
6% Drive Rush (parry) 10%
10% Overdrive arts 20%
3% Drive Impact 8%
10% Drive Guard 22%
7% Drive Reversal 0%
37% Other 35%

Super gauge spend share of SA meter spent by level

40% Super Art I 24%
7% Super Art II 12%
34% Super Art III 64%
19% Critical Art 0%

Offense (avg per battle)

0.2 Drive Impacts 1
0.9 Drive Parries 4.2
0.7 Drive Reversals 0
0.2 Perfect Parries 0.3
0.1 Punish counters 0.7
0.8 Throws 1.3
0.2 Throw techs 0.6
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.7
0.3 Punish counters taken 0.5
2.2 Throws taken 2.4
0 Burnouts suffered 0

Positioning (avg per battle)

8.6 Cornering opponent (s) 6.7
7.2 Time cornered (s) 12.9

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.