DamageEnjoyer vs SilverWind
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1458506609
#2009624838
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
DamageEnjoyer vs Ryu
44% 4–5 over 9 games
SilverWind vs Sagat
53% 8–7 over 15 games
Selected character all recorded games on the chosen character
| Sagat | Ryu | |
|---|---|---|
| MR 1361 | Current rating | Unranked |
| 24 | Games | 3 |
| 5–19 | Record | 2–1 |
| 20% | Win rate | 66% |
| 5L | Current streak | 1W |
| 27% | Clutch (deciders) | 100% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| DamageEnjoyer | SilverWind | |
|---|---|---|
| 26% | Drive Rush (cancel) | 4% |
| 6% | Drive Rush (parry) | 10% |
| 10% | Overdrive arts | 20% |
| 3% | Drive Impact | 8% |
| 10% | Drive Guard | 22% |
| 7% | Drive Reversal | 0% |
| 37% | Other | 35% |
Super gauge spend share of SA meter spent by level
| 40% | Super Art I | 24% |
|---|---|---|
| 7% | Super Art II | 12% |
| 34% | Super Art III | 64% |
| 19% | Critical Art | 0% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 1 |
|---|---|---|
| 0.9 | Drive Parries | 4.2 |
| 0.7 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.7 |
| 0.8 | Throws | 1.3 |
| 0.2 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.3 | Punish counters taken | 0.5 |
| 2.2 | Throws taken | 2.4 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 8.6 | Cornering opponent (s) | 6.7 |
|---|---|---|
| 7.2 | Time cornered (s) | 12.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Master