Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ひさゆき vs Rizza

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ひさゆき

#1553435871 Japan CrossPlatform

Sagat

Sagat

MR 1603

Master

Rizza

#1458772129 Japan CrossPlatform

Random

Random

MR 1604

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ひさゆき vs Random

No recorded games into Random.

Rizza vs Sagat

No recorded games into Sagat.

Selected character all recorded games on the chosen character

Sagat Random
MR 1603 Current rating MR 1604
100 Games 0
50–50 Record 0–0
50% Win rate
3W Current streak
46% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ひさゆき Rizza
6% Drive Rush (cancel) 36%
8% Drive Rush (parry) 4%
40% Overdrive arts 16%
8% Drive Impact 5%
11% Drive Guard 13%
0% Drive Reversal 3%
27% Other 22%

Super gauge spend share of SA meter spent by level

19% Super Art I 46%
19% Super Art II 13%
53% Super Art III 30%
10% Critical Art 11%

Offense (avg per battle)

0.7 Drive Impacts 0.5
0.8 Drive Parries 2.2
0 Drive Reversals 0.4
0.1 Perfect Parries 0.6
0.5 Punish counters 0.3
2.7 Throws 2.1
0.4 Throw techs 0.2
0.2 Burnouts inflicted 0.2

Taken (avg per battle)

0.6 Drive Impacts taken 0.3
0.5 Punish counters taken 0.2
2.1 Throws taken 2.2
0 Burnouts suffered 0

Positioning (avg per battle)

9.6 Cornering opponent (s) 14.4
7.3 Time cornered (s) 7.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.