やせい の たぬき vs Q999qq
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
やせい の たぬき vs Ed
42% 3–4 over 7 games
Q999qq vs Cammy
No recorded games into Cammy.
Selected character all recorded games on the chosen character
| Cammy | Ed | |
|---|---|---|
| MR 1423 | Current rating | MR 1604 |
| 95 | Games | 0 |
| 44–51 | Record | 0–0 |
| 46% | Win rate | — |
| 2L | Current streak | — |
| 55% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| やせい の たぬき | Q999qq | |
|---|---|---|
| 42% | Drive Rush (cancel) | 35% |
| 4% | Drive Rush (parry) | 8% |
| 23% | Overdrive arts | 15% |
| 1% | Drive Impact | 3% |
| 6% | Drive Guard | 15% |
| 0% | Drive Reversal | 2% |
| 23% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 40% | Super Art I | 16% |
|---|---|---|
| 5% | Super Art II | 60% |
| 40% | Super Art III | 15% |
| 15% | Critical Art | 10% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.4 |
|---|---|---|
| 0.5 | Drive Parries | 2.6 |
| 0 | Drive Reversals | 0.2 |
| 0.1 | Perfect Parries | 0.8 |
| 0.1 | Punish counters | 0.2 |
| 3 | Throws | 3.2 |
| 0.2 | Throw techs | 1 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 2.6 | Throws taken | 2.2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 10.9 | Cornering opponent (s) | 10.8 |
|---|---|---|
| 8.9 | Time cornered (s) | 8.2 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master