SikS vs AfroconneXion
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1460847772
#1626522072
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
SikS vs Ryu
44% 4–5 over 9 games
AfroconneXion vs C. Viper
No recorded games into C. Viper.
Selected character all recorded games on the chosen character
| C. Viper | Ryu | |
|---|---|---|
| MR 1538 | Current rating | LP 24082 |
| 100 | Games | 0 |
| 51–49 | Record | 0–0 |
| 51% | Win rate | — |
| 1W | Current streak | — |
| 45% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| SikS | AfroconneXion | |
|---|---|---|
| 22% | Drive Rush (cancel) | 28% |
| 8% | Drive Rush (parry) | 7% |
| 17% | Overdrive arts | 21% |
| 4% | Drive Impact | 3% |
| 11% | Drive Guard | 11% |
| 2% | Drive Reversal | 8% |
| 36% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 69% |
|---|---|---|
| 22% | Super Art II | 6% |
| 32% | Super Art III | 18% |
| 12% | Critical Art | 7% |
Offense (avg per battle)
| 0.5 | Drive Impacts | 0.3 |
|---|---|---|
| 0.7 | Drive Parries | 1.1 |
| 0.2 | Drive Reversals | 1.1 |
| 0.1 | Perfect Parries | 0.2 |
| 0.3 | Punish counters | 0.3 |
| 1.8 | Throws | 1.8 |
| 0.7 | Throw techs | 0.3 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.3 | Punish counters taken | 0.4 |
| 2.2 | Throws taken | 2.2 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.5 | Cornering opponent (s) | 6.3 |
|---|---|---|
| 9.3 | Time cornered (s) | 6.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Diamond 5