dogwood vs JUSTFUN
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Akuma
Ed
This matchup
1
–
0
1 recorded match between them
dogwood vs Ed
No recorded games into Ed.
JUSTFUN vs Akuma
57% 15–11 over 26 games
Selected character all recorded games on the chosen character
| Akuma | Ed | |
|---|---|---|
| MR 1709 | Current rating | MR 1858 |
| 0 | Games | 213 |
| 0–0 | Record | 142–71 |
| — | Win rate | 66% |
| — | Current streak | 3W |
| — | Clutch (deciders) | 55% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| dogwood | JUSTFUN | |
|---|---|---|
| 33% | Drive Rush (cancel) | 28% |
| 6% | Drive Rush (parry) | 2% |
| 26% | Overdrive arts | 37% |
| 1% | Drive Impact | 7% |
| 13% | Drive Guard | 10% |
| 3% | Drive Reversal | 0% |
| 18% | Other | 15% |
Super gauge spend share of SA meter spent by level
| 26% | Super Art I | 29% |
|---|---|---|
| 35% | Super Art II | 38% |
| 30% | Super Art III | 28% |
| 8% | Critical Art | 6% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 1.5 |
|---|---|---|
| 1.9 | Drive Parries | 2.8 |
| 0.4 | Drive Reversals | 0 |
| 0.5 | Perfect Parries | 0.7 |
| 0.1 | Punish counters | 1.4 |
| 1.8 | Throws | 1.1 |
| 0.1 | Throw techs | 1.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.1 | Punish counters taken | 0.2 |
| 1.8 | Throws taken | 1.9 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 12.6 | Cornering opponent (s) | 10.2 |
|---|---|---|
| 6.9 | Time cornered (s) | 5.9 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches dogwood's point of view
| When | dogwood | Score | JUSTFUN | Result |
|---|---|---|---|---|
| 5d ago |
Akuma
|
2–0 |
Ed
|
WIN |
Master