Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

LazyLeung vs 大鼻属鼠

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
LazyLeung

#1462826028 China Steam

Zangief

Zangief

MR 1600

Master

大鼻属鼠

#2044748034 China Steam

Cammy

Cammy

MR 1609

Master

Zangief

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

LazyLeung vs Cammy

No recorded games into Cammy.

大鼻属鼠 vs Zangief

No recorded games into Zangief.

Selected character all recorded games on the chosen character

Zangief Cammy
MR 1600 Current rating MR 1609
100 Games 0
46–54 Record 0–0
46% Win rate
2W Current streak
48% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

LazyLeung 大鼻属鼠
10% Drive Rush (cancel) 50%
13% Drive Rush (parry) 4%
19% Overdrive arts 6%
9% Drive Impact 4%
16% Drive Guard 9%
5% Drive Reversal 1%
29% Other 26%

Super gauge spend share of SA meter spent by level

3% Super Art I 25%
19% Super Art II 3%
53% Super Art III 49%
25% Critical Art 23%

Offense (avg per battle)

0.7 Drive Impacts 0.5
1 Drive Parries 1.4
0.6 Drive Reversals 0.1
0.2 Perfect Parries 0.8
0.3 Punish counters 0.3
2.8 Throws 1.4
1 Throw techs 0.3
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.6 Drive Impacts taken 0.4
0.4 Punish counters taken 0.2
2.9 Throws taken 2.5
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

5.9 Cornering opponent (s) 11.2
9.5 Time cornered (s) 9.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.