Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

鼻毛なやつら vs RJぇ★

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
鼻毛なやつら

#1877549831 Other CrossPlatform

Ryu

Ryu

MR 1171

Master

RJぇ★

#1465788138 Japan CrossPlatform

Alex

Alex

LP 19803

Diamond 1

Alex

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

鼻毛なやつら vs Alex

No recorded games into Alex.

RJぇ★ vs Ryu

0% 0–1 over 1 games

Selected character all recorded games on the chosen character

Ryu Alex
MR 1171 Current rating LP 19803
0 Games 100
0–0 Record 42–58
Win rate 42%
Current streak 1W
Clutch (deciders) 46%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

鼻毛なやつら RJぇ★
53% Drive Rush (cancel) 2%
0% Drive Rush (parry) 12%
16% Overdrive arts 13%
7% Drive Impact 13%
3% Drive Guard 20%
2% Drive Reversal 5%
19% Other 35%

Super gauge spend share of SA meter spent by level

38% Super Art I 56%
8% Super Art II 33%
24% Super Art III 5%
30% Critical Art 5%

Offense (avg per battle)

0.7 Drive Impacts 1
0.7 Drive Parries 2.8
0.2 Drive Reversals 0.5
0.2 Perfect Parries 0.4
0.4 Punish counters 0.6
1.9 Throws 2.9
0.2 Throw techs 1.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.9
0.2 Punish counters taken 0.5
1.8 Throws taken 3.7
0 Burnouts suffered 0

Positioning (avg per battle)

8.8 Cornering opponent (s) 6.7
8 Time cornered (s) 6.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.