あっっっ! vs LunaAurora
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1465969868
#1714722246
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
あっっっ! vs A.K.I.
No recorded games into A.K.I..
LunaAurora vs Akuma
No recorded games into Akuma.
Selected character all recorded games on the chosen character
| Akuma | A.K.I. | |
|---|---|---|
| MR 1378 | Current rating | MR 1425 |
| 100 | Games | 0 |
| 50–50 | Record | 0–0 |
| 50% | Win rate | — |
| 3L | Current streak | — |
| 51% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| あっっっ! | LunaAurora | |
|---|---|---|
| 31% | Drive Rush (cancel) | 44% |
| 7% | Drive Rush (parry) | 4% |
| 24% | Overdrive arts | 13% |
| 1% | Drive Impact | 3% |
| 11% | Drive Guard | 11% |
| 0% | Drive Reversal | 1% |
| 26% | Other | 24% |
Super gauge spend share of SA meter spent by level
| 45% | Super Art I | 38% |
|---|---|---|
| 5% | Super Art II | 20% |
| 38% | Super Art III | 21% |
| 12% | Critical Art | 21% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.5 |
|---|---|---|
| 1.1 | Drive Parries | 2.4 |
| 0 | Drive Reversals | 0.1 |
| 0.2 | Perfect Parries | 0.6 |
| 0.1 | Punish counters | 0.3 |
| 1.4 | Throws | 2.6 |
| 1.6 | Throw techs | 0.4 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.3 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 3.2 | Throws taken | 2.9 |
| 0.2 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.8 | Cornering opponent (s) | 10.5 |
|---|---|---|
| 9.4 | Time cornered (s) | 9.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master