Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

ピカレスク vs あっっっ!

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
ピカレスク

#2331141746 Other CrossPlatform

Marisa

Marisa

MR 1508

Master

あっっっ!

#1465969868 Japan Steam

Akuma

Akuma

MR 1378

Master

Akuma

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

ピカレスク vs Akuma

No recorded games into Akuma.

あっっっ! vs Marisa

40% 2–3 over 5 games

Selected character all recorded games on the chosen character

Marisa Akuma
MR 1508 Current rating MR 1378
0 Games 100
0–0 Record 50–50
Win rate 50%
Current streak 3L
Clutch (deciders) 51%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

ピカレスク あっっっ!
17% Drive Rush (cancel) 31%
6% Drive Rush (parry) 7%
28% Overdrive arts 24%
3% Drive Impact 1%
11% Drive Guard 11%
3% Drive Reversal 0%
32% Other 26%

Super gauge spend share of SA meter spent by level

16% Super Art I 45%
9% Super Art II 5%
52% Super Art III 38%
23% Critical Art 12%

Offense (avg per battle)

0.4 Drive Impacts 0.2
2 Drive Parries 1.1
0.5 Drive Reversals 0
0.4 Perfect Parries 0.2
0.2 Punish counters 0.1
1.3 Throws 1.4
1.1 Throw techs 1.6
0 Burnouts inflicted 0

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.3 Punish counters taken 0.2
3.3 Throws taken 3.2
0.1 Burnouts suffered 0.2

Positioning (avg per battle)

5.4 Cornering opponent (s) 7.8
15.5 Time cornered (s) 9.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.