Thunderhog vs AsylumFGC
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
Thunderhog vs Mai
33% 1–2 over 3 games
AsylumFGC vs A.K.I.
No recorded games into A.K.I..
Selected character all recorded games on the chosen character
| A.K.I. | Mai | |
|---|---|---|
| LP 22861 | Current rating | LP 20617 |
| 79 | Games | 0 |
| 38–41 | Record | 0–0 |
| 48% | Win rate | — |
| 2L | Current streak | — |
| 46% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| Thunderhog | AsylumFGC | |
|---|---|---|
| 3% | Drive Rush (cancel) | 55% |
| 5% | Drive Rush (parry) | 2% |
| 18% | Overdrive arts | 13% |
| 16% | Drive Impact | 2% |
| 10% | Drive Guard | 6% |
| 4% | Drive Reversal | 0% |
| 44% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 22% | Super Art I | 53% |
|---|---|---|
| 7% | Super Art II | 11% |
| 40% | Super Art III | 22% |
| 31% | Critical Art | 14% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 0.3 |
|---|---|---|
| 0.7 | Drive Parries | 1.5 |
| 0.3 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0.2 |
| 0.5 | Punish counters | 0.2 |
| 2.7 | Throws | 3.2 |
| 0.2 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.9 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.6 | Punish counters taken | 0.4 |
| 2.1 | Throws taken | 2.4 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.2 | Cornering opponent (s) | 9.3 |
|---|---|---|
| 5.4 | Time cornered (s) | 6.5 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Diamond 4
Diamond 2