AsylumFGC vs Thunderhog
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2184240414
#1467295809
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
AsylumFGC vs A.K.I.
No recorded games into A.K.I..
Thunderhog vs Mai
33% 1–2 over 3 games
Selected character all recorded games on the chosen character
| Mai | A.K.I. | |
|---|---|---|
| LP 20617 | Current rating | LP 22861 |
| 0 | Games | 79 |
| 0–0 | Record | 38–41 |
| — | Win rate | 48% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 46% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| AsylumFGC | Thunderhog | |
|---|---|---|
| 55% | Drive Rush (cancel) | 3% |
| 2% | Drive Rush (parry) | 5% |
| 13% | Overdrive arts | 18% |
| 2% | Drive Impact | 16% |
| 6% | Drive Guard | 10% |
| 0% | Drive Reversal | 4% |
| 22% | Other | 44% |
Super gauge spend share of SA meter spent by level
| 53% | Super Art I | 22% |
|---|---|---|
| 11% | Super Art II | 7% |
| 22% | Super Art III | 40% |
| 14% | Critical Art | 31% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.8 |
|---|---|---|
| 1.5 | Drive Parries | 0.7 |
| 0 | Drive Reversals | 0.3 |
| 0.2 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.5 |
| 3.2 | Throws | 2.7 |
| 0.4 | Throw techs | 0.2 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.9 |
|---|---|---|
| 0.4 | Punish counters taken | 0.6 |
| 2.4 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9.3 | Cornering opponent (s) | 8.2 |
|---|---|---|
| 6.5 | Time cornered (s) | 5.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Diamond 2
Diamond 4