Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Simon vs rairu

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Simon

#1467989091 China Steam

Edmond Honda

Edmond Honda

MR 1651

Master

rairu

#1805983100 Japan Steam

Ingrid

Ingrid

MR 1466

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Simon vs Ingrid

55% 11–9 over 20 games

rairu vs Edmond Honda

No recorded games into Edmond Honda.

Selected character all recorded games on the chosen character

Edmond Honda Ingrid
MR 1651 Current rating MR 1466
7 Games 0
5–2 Record 0–0
71% Win rate
3W Current streak
66% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Simon rairu
19% Drive Rush (cancel) 29%
10% Drive Rush (parry) 11%
19% Overdrive arts 16%
9% Drive Impact 3%
13% Drive Guard 19%
4% Drive Reversal 3%
26% Other 19%

Super gauge spend share of SA meter spent by level

22% Super Art I 47%
55% Super Art II 14%
22% Super Art III 25%
1% Critical Art 14%

Offense (avg per battle)

1 Drive Impacts 0.3
0.8 Drive Parries 2.4
0.5 Drive Reversals 0.4
0.1 Perfect Parries 0.2
0.6 Punish counters 0.2
3 Throws 2.1
0.5 Throw techs 0.6
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.5 Drive Impacts taken 0.5
0.4 Punish counters taken 0.3
1.7 Throws taken 2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

4.9 Cornering opponent (s) 8.9
9.2 Time cornered (s) 8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.