LiquidPY vs GrindCoffin
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
LiquidPY
#2135727117
GrindCoffin
#1469552932
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
LiquidPY vs Ryu
No recorded games into Ryu.
Selected character all recorded games on the chosen character
| LiquidPY | Ryu | |
|---|---|---|
| Unranked | Current rating | MR 1443 |
| 0 | Games | 84 |
| 0–0 | Record | 39–45 |
| — | Win rate | 46% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 56% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| LiquidPY | GrindCoffin | |
|---|---|---|
| 40% | Drive Rush (cancel) | 23% |
| 2% | Drive Rush (parry) | 4% |
| 9% | Overdrive arts | 30% |
| 7% | Drive Impact | 3% |
| 8% | Drive Guard | 15% |
| 7% | Drive Reversal | 0% |
| 26% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 22% | Super Art I | 38% |
|---|---|---|
| 10% | Super Art II | 14% |
| 51% | Super Art III | 38% |
| 18% | Critical Art | 10% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 0.4 |
|---|---|---|
| 1.6 | Drive Parries | 3.6 |
| 0.8 | Drive Reversals | 0 |
| 0.5 | Perfect Parries | 0.6 |
| 0.7 | Punish counters | 0.2 |
| 3.9 | Throws | 1.8 |
| 0.1 | Throw techs | 0.9 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.3 | Punish counters taken | 0.2 |
| 2.4 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 5.1 | Cornering opponent (s) | 9.7 |
|---|---|---|
| 8.3 | Time cornered (s) | 6.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Master