sinシータ vs mario
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
2 recorded matches between them
sinシータ vs JP
100% 4–0 over 4 games
mario vs C. Viper
61% 13–8 over 21 games
Selected character all recorded games on the chosen character
| C. Viper | JP | |
|---|---|---|
| MR 2118 | Current rating | MR 2084 |
| 150 | Games | 276 |
| 81–69 | Record | 146–130 |
| 54% | Win rate | 52% |
| 4W | Current streak | 6W |
| 54% | Clutch (deciders) | 60% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| sinシータ | mario | |
|---|---|---|
| 18% | Drive Rush (cancel) | 19% |
| 8% | Drive Rush (parry) | 5% |
| 21% | Overdrive arts | 36% |
| 2% | Drive Impact | 2% |
| 13% | Drive Guard | 10% |
| 2% | Drive Reversal | 1% |
| 36% | Other | 27% |
Super gauge spend share of SA meter spent by level
| 36% | Super Art I | 31% |
|---|---|---|
| 14% | Super Art II | 50% |
| 40% | Super Art III | 14% |
| 10% | Critical Art | 6% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 1.2 | Drive Parries | 1.5 |
| 0.2 | Drive Reversals | 0.1 |
| 0.4 | Perfect Parries | 0.4 |
| 0.1 | Punish counters | 0.1 |
| 2.7 | Throws | 1.3 |
| 0.2 | Throw techs | 0.1 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.3 | Throws taken | 2.4 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 11.1 | Cornering opponent (s) | 9 |
|---|---|---|
| 6.5 | Time cornered (s) | 17.6 |
Common opponents players both have faced, and how each did
Recorded matches sinシータ's point of view
| When | sinシータ | Score | mario | Result |
|---|---|---|---|---|
| 9d ago |
C. Viper
|
2–1 |
JP
|
WIN |
| 9d ago |
C. Viper
|
2–1 |
JP
|
WIN |
Master
Akuma
Cammy
Chun-Li
Blanka
Juri
M. Bison