JU5T1C3 vs spooksy
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
This matchup
6
–
1
7 recorded matches between them
JU5T1C3 vs Alex
60%
3–2 over 5 games
spooksy vs Dee Jay
40%
4–6 over 10 games
Selected character all recorded games on the chosen character
| Dee Jay |
|
Alex |
| MR 1726 |
Current rating |
MR 1632 |
| 100 |
Games |
121 |
| 64–36 |
Record |
59–62 |
| 64% |
Win rate |
48% |
| 4W |
Current streak |
2W |
| 56% |
Clutch (deciders) |
52% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| JU5T1C3 |
|
spooksy |
|
21%
|
Drive Rush (cancel) |
36%
|
|
9%
|
Drive Rush (parry) |
6%
|
|
21%
|
Overdrive arts |
9%
|
|
7%
|
Drive Impact |
1%
|
|
12%
|
Drive Guard |
9%
|
|
0%
|
Drive Reversal |
2%
|
|
31%
|
Other |
37%
|
Super gauge spend share of SA meter spent by level
|
39%
|
Super Art I |
24%
|
|
2%
|
Super Art II |
20%
|
|
46%
|
Super Art III |
26%
|
|
13%
|
Critical Art |
30%
|
Offense (avg per battle)
| 0.5 |
Drive Impacts |
0.1 |
| 0.9 |
Drive Parries |
0.8 |
| 0 |
Drive Reversals |
0.2 |
| 0.1 |
Perfect Parries |
0.3 |
| 0.4 |
Punish counters |
0.1 |
| 2.9 |
Throws |
1.6 |
| 0.6 |
Throw techs |
0.4 |
| 0.2 |
Burnouts inflicted |
0 |
Taken (avg per battle)
| 0.3 |
Drive Impacts taken |
0.3 |
| 0.2 |
Punish counters taken |
0.2 |
| 1.6 |
Throws taken |
2 |
| 0 |
Burnouts suffered |
0 |
Positioning (avg per battle)
| 13 |
Cornering opponent (s) |
5.7 |
| 6.8 |
Time cornered (s) |
10.8 |
Common opponents players both have faced, and how each did
Recorded matches JU5T1C3's point of view