Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

sfsro vs 权御天下

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
sfsro

#1516402841 China Steam

Chun-Li

Chun-Li

MR 1604

Master

权御天下

#1475709404 China Steam

Sagat

Sagat

MR 1454

Master

Sagat

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

sfsro vs Sagat

50% 7–7 over 14 games

权御天下 vs Chun-Li

No recorded games into Chun-Li.

Selected character all recorded games on the chosen character

Chun-Li Sagat
MR 1604 Current rating MR 1454
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

sfsro 权御天下
21% Drive Rush (cancel) 46%
10% Drive Rush (parry) 4%
17% Overdrive arts 11%
4% Drive Impact 2%
19% Drive Guard 11%
4% Drive Reversal 0%
24% Other 25%

Super gauge spend share of SA meter spent by level

56% Super Art I 20%
23% Super Art II 11%
11% Super Art III 47%
10% Critical Art 22%

Offense (avg per battle)

0.4 Drive Impacts 0.3
3.3 Drive Parries 2
0.6 Drive Reversals 0
0.3 Perfect Parries 0.2
0.3 Punish counters 0.2
1.7 Throws 2
0.6 Throw techs 0.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.4
0.1 Punish counters taken 0.3
2.2 Throws taken 2.6
0.1 Burnouts suffered 0

Positioning (avg per battle)

7.9 Cornering opponent (s) 13.8
11.5 Time cornered (s) 7.7

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.