lil dark X vs Toma14
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1332852916
#1478351326
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
lil dark X vs Kimberly
No recorded games into Kimberly.
Toma14 vs Luke
60% 3–2 over 5 games
Selected character all recorded games on the chosen character
| Luke | Kimberly | |
|---|---|---|
| MR 1571 | Current rating | MR 1774 |
| 0 | Games | 100 |
| 0–0 | Record | 55–45 |
| — | Win rate | 55% |
| — | Current streak | 2W |
| — | Clutch (deciders) | 62% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| lil dark X | Toma14 | |
|---|---|---|
| 45% | Drive Rush (cancel) | 25% |
| 6% | Drive Rush (parry) | 8% |
| 5% | Overdrive arts | 30% |
| 2% | Drive Impact | 2% |
| 14% | Drive Guard | 10% |
| 1% | Drive Reversal | 2% |
| 27% | Other | 23% |
Super gauge spend share of SA meter spent by level
| 18% | Super Art I | 32% |
|---|---|---|
| 11% | Super Art II | 14% |
| 50% | Super Art III | 46% |
| 21% | Critical Art | 8% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 2.3 | Drive Parries | 0.8 |
| 0.1 | Drive Reversals | 0.2 |
| 1 | Perfect Parries | 0.1 |
| 0.2 | Punish counters | 0.1 |
| 3.9 | Throws | 3.8 |
| 0.6 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 2.3 | Throws taken | 2.3 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 10.1 | Cornering opponent (s) | 16.8 |
|---|---|---|
| 6.2 | Time cornered (s) | 10 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master