Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

しーく。 vs Toma14

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
しーく。

#3625590894 Japan Steam

A.K.I.

A.K.I.

MR 1932

Master

Toma14

#1478351326 Japan Steam

Kimberly

Kimberly

MR 1774

Master

Kimberly

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

しーく。 vs Kimberly

50% 2–2 over 4 games

Toma14 vs A.K.I.

80% 4–1 over 5 games

Selected character all recorded games on the chosen character

A.K.I. Kimberly
MR 1932 Current rating MR 1774
100 Games 100
49–51 Record 55–45
49% Win rate 55%
1W Current streak 2W
53% Clutch (deciders) 62%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

しーく。 Toma14
28% Drive Rush (cancel) 25%
11% Drive Rush (parry) 8%
14% Overdrive arts 30%
2% Drive Impact 2%
18% Drive Guard 10%
5% Drive Reversal 2%
22% Other 23%

Super gauge spend share of SA meter spent by level

44% Super Art I 32%
15% Super Art II 14%
31% Super Art III 46%
11% Critical Art 8%

Offense (avg per battle)

0.2 Drive Impacts 0.3
2.2 Drive Parries 0.8
0.7 Drive Reversals 0.2
0.7 Perfect Parries 0.1
0.1 Punish counters 0.1
2.2 Throws 3.8
0.5 Throw techs 0.5
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.2 Drive Impacts taken 0.2
0.1 Punish counters taken 0.1
2.1 Throws taken 2.3
0.1 Burnouts suffered 0

Positioning (avg per battle)

11.4 Cornering opponent (s) 16.8
9.8 Time cornered (s) 10

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.