Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

たっくん vs KIREAJI

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
たっくん

#2697933832 Japan Steam

Alex

Alex

MR 1903

Master

KIREAJI

#1478428226 Other CrossPlatform

Cammy

Cammy

MR 1606

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

たっくん vs Cammy

No recorded games into Cammy.

KIREAJI vs Alex

50% 2–2 over 4 games

Selected character all recorded games on the chosen character

Alex Cammy
MR 1903 Current rating MR 1606
0 Games 100
0–0 Record 46–54
Win rate 46%
Current streak 2L
Clutch (deciders) 47%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

たっくん KIREAJI
32% Drive Rush (cancel) 43%
12% Drive Rush (parry) 2%
13% Overdrive arts 15%
6% Drive Impact 1%
16% Drive Guard 11%
3% Drive Reversal 1%
18% Other 28%

Super gauge spend share of SA meter spent by level

42% Super Art I 32%
25% Super Art II 3%
21% Super Art III 48%
11% Critical Art 16%

Offense (avg per battle)

0.7 Drive Impacts 0.2
1.6 Drive Parries 2.9
0.4 Drive Reversals 0.1
0.3 Perfect Parries 1
0.4 Punish counters 0.2
1.7 Throws 1.9
0.5 Throw techs 0.6
0.1 Burnouts inflicted 0

Taken (avg per battle)

0.5 Drive Impacts taken 0.2
0.3 Punish counters taken 0.1
1.9 Throws taken 3
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

9.9 Cornering opponent (s) 10.1
10.4 Time cornered (s) 12.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.