Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

MUGI vs Patsumi

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
MUGI

#1478627864 Japan Steam

Akuma

Akuma

MR 1462

Master

Patsumi

#3615742475 Japan Steam

Mai

Mai

MR 1203

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

MUGI vs Mai

60% 6–4 over 10 games

Patsumi vs Akuma

56% 14–11 over 25 games

Selected character all recorded games on the chosen character

Akuma Mai
MR 1462 Current rating MR 1203
100 Games 11
50–50 Record 0–11
50% Win rate 0%
3L Current streak 11L
54% Clutch (deciders) 0%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

MUGI Patsumi
20% Drive Rush (cancel) 32%
8% Drive Rush (parry) 4%
30% Overdrive arts 16%
5% Drive Impact 2%
11% Drive Guard 9%
8% Drive Reversal 0%
18% Other 37%

Super gauge spend share of SA meter spent by level

19% Super Art I 43%
16% Super Art II 29%
39% Super Art III 21%
26% Critical Art 7%

Offense (avg per battle)

0.5 Drive Impacts 0.2
0.8 Drive Parries 1.1
0.9 Drive Reversals 0
0.1 Perfect Parries 0.2
0.4 Punish counters 0.1
3.6 Throws 2.2
0.1 Throw techs 0.5
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.3
0.3 Punish counters taken 0.2
1.4 Throws taken 2.8
0.1 Burnouts suffered 0

Positioning (avg per battle)

10.2 Cornering opponent (s) 5.3
6.7 Time cornered (s) 13.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.