サイコジ vs いいよこいよ
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Ken
This matchup
0
–
2
2 recorded matches between them
サイコジ vs Ken
42% 3–4 over 7 games
いいよこいよ vs Ryu
50% 5–5 over 10 games
Selected character all recorded games on the chosen character
| Ryu | Ken | |
|---|---|---|
| MR 1635 | Current rating | MR 1610 |
| 70 | Games | 100 |
| 34–36 | Record | 55–45 |
| 48% | Win rate | 55% |
| 1W | Current streak | 1L |
| 53% | Clutch (deciders) | 58% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| サイコジ | いいよこいよ | |
|---|---|---|
| 39% | Drive Rush (cancel) | 42% |
| 5% | Drive Rush (parry) | 9% |
| 12% | Overdrive arts | 18% |
| 4% | Drive Impact | 2% |
| 9% | Drive Guard | 16% |
| 0% | Drive Reversal | 0% |
| 29% | Other | 13% |
Super gauge spend share of SA meter spent by level
| 17% | Super Art I | 25% |
|---|---|---|
| 6% | Super Art II | 16% |
| 57% | Super Art III | 51% |
| 20% | Critical Art | 9% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 1.2 | Drive Parries | 2.3 |
| 0.1 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.4 |
| 0.2 | Punish counters | 0.2 |
| 3.3 | Throws | 1.9 |
| 0.7 | Throw techs | 0 |
| 0.2 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.6 |
|---|---|---|
| 0.2 | Punish counters taken | 0.4 |
| 2.2 | Throws taken | 1.5 |
| 0.1 | Burnouts suffered | 0.3 |
Positioning (avg per battle)
| 8.1 | Cornering opponent (s) | 8.1 |
|---|---|---|
| 8.7 | Time cornered (s) | 9.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches サイコジ's point of view
| When | サイコジ | Score | いいよこいよ | Result |
|---|---|---|---|---|
| 24d ago |
Ryu
|
1–2 |
Ken
|
LOSS |
| 24d ago |
Ryu
|
0–2 |
Ken
|
LOSS |
Master