いいよこいよ vs サイコジ
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Ken
This matchup
2
–
0
2 recorded matches between them
いいよこいよ vs Ryu
50% 5–5 over 10 games
サイコジ vs Ken
42% 3–4 over 7 games
Selected character all recorded games on the chosen character
| Ken | Ryu | |
|---|---|---|
| MR 1610 | Current rating | MR 1635 |
| 100 | Games | 70 |
| 55–45 | Record | 34–36 |
| 55% | Win rate | 48% |
| 1L | Current streak | 1W |
| 58% | Clutch (deciders) | 53% |
Rating trajectory selected character, over recorded history
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| いいよこいよ | サイコジ | |
|---|---|---|
| 42% | Drive Rush (cancel) | 39% |
| 9% | Drive Rush (parry) | 5% |
| 18% | Overdrive arts | 12% |
| 2% | Drive Impact | 4% |
| 16% | Drive Guard | 9% |
| 0% | Drive Reversal | 0% |
| 13% | Other | 29% |
Super gauge spend share of SA meter spent by level
| 25% | Super Art I | 17% |
|---|---|---|
| 16% | Super Art II | 6% |
| 51% | Super Art III | 57% |
| 9% | Critical Art | 20% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 2.3 | Drive Parries | 1.2 |
| 0 | Drive Reversals | 0.1 |
| 0.4 | Perfect Parries | 0.4 |
| 0.2 | Punish counters | 0.2 |
| 1.9 | Throws | 3.3 |
| 0 | Throw techs | 0.7 |
| 0 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.6 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.4 | Punish counters taken | 0.2 |
| 1.5 | Throws taken | 2.2 |
| 0.3 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.1 | Cornering opponent (s) | 8.1 |
|---|---|---|
| 9.8 | Time cornered (s) | 8.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Recorded matches いいよこいよ's point of view
| When | いいよこいよ | Score | サイコジ | Result |
|---|---|---|---|---|
| 27d ago |
Ken
|
2–1 |
Ryu
|
WIN |
| 27d ago |
Ken
|
2–0 |
Ryu
|
WIN |
Master