pirate ship RD vs tfish110
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1613451730
#1484422649
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
pirate ship RD vs Chun-Li
No recorded games into Chun-Li.
tfish110 vs Guile
40% 2–3 over 5 games
Selected character all recorded games on the chosen character
| Guile | Chun-Li | |
|---|---|---|
| MR 1507 | Current rating | LP 20550 |
| 0 | Games | 100 |
| 0–0 | Record | 48–52 |
| — | Win rate | 48% |
| — | Current streak | 1W |
| — | Clutch (deciders) | 56% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| pirate ship RD | tfish110 | |
|---|---|---|
| 24% | Drive Rush (cancel) | 0% |
| 8% | Drive Rush (parry) | 2% |
| 18% | Overdrive arts | 64% |
| 2% | Drive Impact | 7% |
| 13% | Drive Guard | 3% |
| 4% | Drive Reversal | 0% |
| 32% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 33% | Super Art I | 16% |
|---|---|---|
| 14% | Super Art II | 65% |
| 41% | Super Art III | 15% |
| 12% | Critical Art | 5% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.4 |
|---|---|---|
| 1.8 | Drive Parries | 0.3 |
| 0.4 | Drive Reversals | 0 |
| 0.1 | Perfect Parries | 0 |
| 0.2 | Punish counters | 0.2 |
| 1.9 | Throws | 2 |
| 0.7 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.7 |
|---|---|---|
| 0.2 | Punish counters taken | 0.5 |
| 2.6 | Throws taken | 1.5 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 5.9 | Cornering opponent (s) | 6.9 |
|---|---|---|
| 10.6 | Time cornered (s) | 6.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Diamond 2