ゆにゃん vs Dangodanamo
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ゆにゃん vs Dhalsim
No recorded games into Dhalsim.
Dangodanamo vs Ingrid
No recorded games into Ingrid.
Selected character all recorded games on the chosen character
| Ingrid | Dhalsim | |
|---|---|---|
| MR 1752 | Current rating | MR 2007 |
| 100 | Games | 0 |
| 52–48 | Record | 0–0 |
| 52% | Win rate | — |
| 3L | Current streak | — |
| 59% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ゆにゃん | Dangodanamo | |
|---|---|---|
| 19% | Drive Rush (cancel) | 36% |
| 9% | Drive Rush (parry) | 3% |
| 26% | Overdrive arts | 19% |
| 1% | Drive Impact | 2% |
| 14% | Drive Guard | 8% |
| 2% | Drive Reversal | 3% |
| 30% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 11% | Super Art I | 45% |
|---|---|---|
| 71% | Super Art II | 12% |
| 15% | Super Art III | 36% |
| 4% | Critical Art | 7% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.3 |
|---|---|---|
| 1.5 | Drive Parries | 1.1 |
| 0.2 | Drive Reversals | 0.4 |
| 0.5 | Perfect Parries | 0.8 |
| 0.1 | Punish counters | 0.2 |
| 1 | Throws | 1.2 |
| 0.7 | Throw techs | 0.8 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.2 |
|---|---|---|
| 0.2 | Punish counters taken | 0 |
| 2.2 | Throws taken | 2.6 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 6.3 | Cornering opponent (s) | 5.6 |
|---|---|---|
| 17 | Time cornered (s) | 15.8 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master