HIBINCOON vs もじゃや Twitch 配信中
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
HIBINCOON vs A.K.I.
75% 3–1 over 4 games
もじゃや Twitch 配信中 vs Cammy
No recorded games into Cammy.
Selected character all recorded games on the chosen character
| Cammy | A.K.I. | |
|---|---|---|
| MR 1478 | Current rating | MR 1498 |
| 37 | Games | 0 |
| 18–19 | Record | 0–0 |
| 48% | Win rate | — |
| 8L | Current streak | — |
| 55% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| HIBINCOON | もじゃや Twitch 配信中 | |
|---|---|---|
| 42% | Drive Rush (cancel) | 3% |
| 6% | Drive Rush (parry) | 15% |
| 15% | Overdrive arts | 30% |
| 1% | Drive Impact | 3% |
| 8% | Drive Guard | 19% |
| 0% | Drive Reversal | 4% |
| 29% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 25% | Super Art I | 26% |
|---|---|---|
| 19% | Super Art II | 21% |
| 42% | Super Art III | 40% |
| 14% | Critical Art | 13% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 0.9 | Drive Parries | 1.4 |
| 0 | Drive Reversals | 0.6 |
| 0 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.1 |
| 3.1 | Throws | 3.2 |
| 0.6 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.2 |
Taken (avg per battle)
| 0.1 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 2.1 | Throws taken | 2.6 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 9.6 | Cornering opponent (s) | 11.1 |
|---|---|---|
| 9.6 | Time cornered (s) | 12 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master