もじゃや Twitch 配信中 vs HIBINCOON
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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#1486075490
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
もじゃや Twitch 配信中 vs Cammy
No recorded games into Cammy.
HIBINCOON vs A.K.I.
75% 3–1 over 4 games
Selected character all recorded games on the chosen character
| A.K.I. | Cammy | |
|---|---|---|
| MR 1498 | Current rating | MR 1478 |
| 0 | Games | 37 |
| 0–0 | Record | 18–19 |
| — | Win rate | 48% |
| — | Current streak | 8L |
| — | Clutch (deciders) | 55% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| もじゃや Twitch 配信中 | HIBINCOON | |
|---|---|---|
| 3% | Drive Rush (cancel) | 42% |
| 15% | Drive Rush (parry) | 6% |
| 30% | Overdrive arts | 15% |
| 3% | Drive Impact | 1% |
| 19% | Drive Guard | 8% |
| 4% | Drive Reversal | 0% |
| 25% | Other | 29% |
Super gauge spend share of SA meter spent by level
| 26% | Super Art I | 25% |
|---|---|---|
| 21% | Super Art II | 19% |
| 40% | Super Art III | 42% |
| 13% | Critical Art | 14% |
Offense (avg per battle)
| 0.2 | Drive Impacts | 0.2 |
|---|---|---|
| 1.4 | Drive Parries | 0.9 |
| 0.6 | Drive Reversals | 0 |
| 0.3 | Perfect Parries | 0 |
| 0.1 | Punish counters | 0.1 |
| 3.2 | Throws | 3.1 |
| 0.2 | Throw techs | 0.6 |
| 0.2 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.1 |
|---|---|---|
| 0.3 | Punish counters taken | 0.1 |
| 2.6 | Throws taken | 2.1 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.1 | Cornering opponent (s) | 9.6 |
|---|---|---|
| 12 | Time cornered (s) | 9.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master