Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

もじゃや Twitch 配信中 vs HIBINCOON

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
もじゃや Twitch 配信中

#2474474172 Japan Steam

A.K.I.

A.K.I.

MR 1498

Master

HIBINCOON

#1486075490 Japan Steam

Cammy

Cammy

MR 1478

Master

A.K.I.

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

もじゃや Twitch 配信中 vs Cammy

No recorded games into Cammy.

HIBINCOON vs A.K.I.

75% 3–1 over 4 games

Selected character all recorded games on the chosen character

A.K.I. Cammy
MR 1498 Current rating MR 1478
0 Games 37
0–0 Record 18–19
Win rate 48%
Current streak 8L
Clutch (deciders) 55%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

もじゃや Twitch 配信中 HIBINCOON
3% Drive Rush (cancel) 42%
15% Drive Rush (parry) 6%
30% Overdrive arts 15%
3% Drive Impact 1%
19% Drive Guard 8%
4% Drive Reversal 0%
25% Other 29%

Super gauge spend share of SA meter spent by level

26% Super Art I 25%
21% Super Art II 19%
40% Super Art III 42%
13% Critical Art 14%

Offense (avg per battle)

0.2 Drive Impacts 0.2
1.4 Drive Parries 0.9
0.6 Drive Reversals 0
0.3 Perfect Parries 0
0.1 Punish counters 0.1
3.2 Throws 3.1
0.2 Throw techs 0.6
0.2 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.1
0.3 Punish counters taken 0.1
2.6 Throws taken 2.1
0.1 Burnouts suffered 0

Positioning (avg per battle)

11.1 Cornering opponent (s) 9.6
12 Time cornered (s) 9.6

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.