GIGI人 vs neko_snake
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1497314721
#1923121936
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
neko_snake vs Zangief
No recorded games into Zangief.
Selected character all recorded games on the chosen character
| Zangief | neko_snake | |
|---|---|---|
| MR 1602 | Current rating | Unranked |
| 100 | Games | 0 |
| 54–46 | Record | 0–0 |
| 54% | Win rate | — |
| 5W | Current streak | — |
| 54% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| GIGI人 | neko_snake | |
|---|---|---|
| 30% | Drive Rush (cancel) | 53% |
| 3% | Drive Rush (parry) | 3% |
| 20% | Overdrive arts | 8% |
| 6% | Drive Impact | 4% |
| 10% | Drive Guard | 6% |
| 2% | Drive Reversal | 1% |
| 28% | Other | 25% |
Super gauge spend share of SA meter spent by level
| 39% | Super Art I | 36% |
|---|---|---|
| 15% | Super Art II | 16% |
| 30% | Super Art III | 38% |
| 17% | Critical Art | 10% |
Offense (avg per battle)
| 0.8 | Drive Impacts | 0.5 |
|---|---|---|
| 1.9 | Drive Parries | 0.8 |
| 0.3 | Drive Reversals | 0.1 |
| 0.3 | Perfect Parries | 0.2 |
| 0.6 | Punish counters | 0.3 |
| 2.6 | Throws | 2.2 |
| 1.1 | Throw techs | 0.6 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 2.9 | Throws taken | 1.8 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 7 | Cornering opponent (s) | 8.3 |
|---|---|---|
| 9.3 | Time cornered (s) | 6.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Master