green company vs GIGI人
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
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This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
green company vs Zangief
No recorded games into Zangief.
GIGI人 vs Ingrid
33% 5–10 over 15 games
Selected character all recorded games on the chosen character
| Ingrid | Zangief | |
|---|---|---|
| MR 1521 | Current rating | MR 1602 |
| 0 | Games | 100 |
| 0–0 | Record | 54–46 |
| — | Win rate | 54% |
| — | Current streak | 5W |
| — | Clutch (deciders) | 54% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| green company | GIGI人 | |
|---|---|---|
| 31% | Drive Rush (cancel) | 30% |
| 7% | Drive Rush (parry) | 3% |
| 18% | Overdrive arts | 20% |
| 1% | Drive Impact | 6% |
| 16% | Drive Guard | 10% |
| 0% | Drive Reversal | 2% |
| 28% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 46% | Super Art I | 39% |
|---|---|---|
| 6% | Super Art II | 15% |
| 38% | Super Art III | 30% |
| 10% | Critical Art | 17% |
Offense (avg per battle)
| 0.1 | Drive Impacts | 0.8 |
|---|---|---|
| 2.4 | Drive Parries | 1.9 |
| 0 | Drive Reversals | 0.3 |
| 0.9 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.6 |
| 1.7 | Throws | 2.6 |
| 0.7 | Throw techs | 1.1 |
| 0 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.2 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.1 |
| 3.6 | Throws taken | 2.9 |
| 0.1 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 7.1 | Cornering opponent (s) | 7 |
|---|---|---|
| 16.9 | Time cornered (s) | 9.3 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master