Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

钰钰钰钰 vs GIGI人

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
钰钰钰钰

#2494817355 China Steam

Ken

Ken

MR 1373

Master

GIGI人

#1497314721 China Steam

Zangief

Zangief

MR 1602

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

钰钰钰钰 vs Zangief

No recorded games into Zangief.

GIGI人 vs Ken

100% 3–0 over 3 games

Selected character all recorded games on the chosen character

Ken Zangief
MR 1373 Current rating MR 1602
0 Games 100
0–0 Record 54–46
Win rate 54%
Current streak 5W
Clutch (deciders) 54%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

钰钰钰钰 GIGI人
46% Drive Rush (cancel) 30%
5% Drive Rush (parry) 3%
10% Overdrive arts 20%
3% Drive Impact 6%
10% Drive Guard 10%
1% Drive Reversal 2%
26% Other 28%

Super gauge spend share of SA meter spent by level

22% Super Art I 39%
20% Super Art II 15%
41% Super Art III 30%
18% Critical Art 17%

Offense (avg per battle)

0.3 Drive Impacts 0.8
1.8 Drive Parries 1.9
0.1 Drive Reversals 0.3
0.4 Perfect Parries 0.3
0.3 Punish counters 0.6
1.8 Throws 2.6
0.2 Throw techs 1.1
0 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.4
0.2 Punish counters taken 0.1
1.5 Throws taken 2.9
0 Burnouts suffered 0.1

Positioning (avg per battle)

9.1 Cornering opponent (s) 7
6.4 Time cornered (s) 9.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.