Eslakibur vs Pagafantes
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2600572069
#1500389190
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Eslakibur vs Luke
No recorded games into Luke.
Pagafantes vs Juri
28% 2–5 over 7 games
Selected character all recorded games on the chosen character
| Juri | Luke | |
|---|---|---|
| MR 1321 | Current rating | MR 1316 |
| 0 | Games | 100 |
| 0–0 | Record | 47–53 |
| — | Win rate | 47% |
| — | Current streak | 4W |
| — | Clutch (deciders) | 51% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Eslakibur | Pagafantes | |
|---|---|---|
| 50% | Drive Rush (cancel) | 38% |
| 2% | Drive Rush (parry) | 2% |
| 15% | Overdrive arts | 13% |
| 5% | Drive Impact | 6% |
| 4% | Drive Guard | 11% |
| 3% | Drive Reversal | 0% |
| 21% | Other | 28% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 33% |
|---|---|---|
| 1% | Super Art II | 1% |
| 51% | Super Art III | 47% |
| 14% | Critical Art | 20% |
Offense (avg per battle)
| 0.4 | Drive Impacts | 0.8 |
|---|---|---|
| 0.7 | Drive Parries | 3.6 |
| 0.4 | Drive Reversals | 0.1 |
| 0 | Perfect Parries | 0.3 |
| 0.2 | Punish counters | 0.6 |
| 1.3 | Throws | 1.4 |
| 0.1 | Throw techs | 0.5 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.5 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.3 | Punish counters taken | 0.4 |
| 1.8 | Throws taken | 2.6 |
| 0.1 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 9 | Cornering opponent (s) | 6 |
|---|---|---|
| 8.8 | Time cornered (s) | 7.1 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master