Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Ctrl vs Gamble

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Ctrl

#2464818005 United States Steam

Ken

Ken

MR 1457

Master

Gamble

#1503899850 Canada Steam

Jamie

Jamie

MR 1555

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Ctrl vs Jamie

No recorded games into Jamie.

Gamble vs Ken

0% 0–2 over 2 games

Selected character all recorded games on the chosen character

Ken Jamie
MR 1457 Current rating MR 1555
0 Games 100
0–0 Record 54–46
Win rate 54%
Current streak 2W
Clutch (deciders) 42%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Ctrl Gamble
34% Drive Rush (cancel) 23%
7% Drive Rush (parry) 8%
17% Overdrive arts 23%
3% Drive Impact 3%
12% Drive Guard 15%
1% Drive Reversal 1%
26% Other 27%

Super gauge spend share of SA meter spent by level

66% Super Art I 11%
4% Super Art II 7%
22% Super Art III 72%
8% Critical Art 11%

Offense (avg per battle)

0.4 Drive Impacts 0.3
1.9 Drive Parries 2.4
0.2 Drive Reversals 0.2
0.5 Perfect Parries 0.6
0.3 Punish counters 0.1
0.9 Throws 1.4
0.2 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.3
0.2 Punish counters taken 0.2
2.3 Throws taken 1.7
0.1 Burnouts suffered 0

Positioning (avg per battle)

8.2 Cornering opponent (s) 12
8.9 Time cornered (s) 6.4

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.