ReadingKing vs DaSloth0619
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1146043600
#1505389464
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ReadingKing vs Akuma
80% 4–1 over 5 games
DaSloth0619 vs Jamie
0% 0–2 over 2 games
Selected character all recorded games on the chosen character
| Jamie | Akuma | |
|---|---|---|
| MR 1505 | Current rating | LP 22462 |
| 0 | Games | 100 |
| 0–0 | Record | 35–65 |
| — | Win rate | 35% |
| — | Current streak | 1L |
| — | Clutch (deciders) | 28% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ReadingKing | DaSloth0619 | |
|---|---|---|
| 53% | Drive Rush (cancel) | 49% |
| 3% | Drive Rush (parry) | 1% |
| 8% | Overdrive arts | 16% |
| 2% | Drive Impact | 6% |
| 8% | Drive Guard | 2% |
| 0% | Drive Reversal | 0% |
| 25% | Other | 26% |
Super gauge spend share of SA meter spent by level
| 7% | Super Art I | 14% |
|---|---|---|
| 86% | Super Art II | 5% |
| 5% | Super Art III | 61% |
| 1% | Critical Art | 20% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.6 |
|---|---|---|
| 1.7 | Drive Parries | 0.3 |
| 0 | Drive Reversals | 0 |
| 0.4 | Perfect Parries | 0.1 |
| 0.1 | Punish counters | 0.3 |
| 4.2 | Throws | 4.3 |
| 0.6 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 2.8 | Throws taken | 2 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 11.7 | Cornering opponent (s) | 8.6 |
|---|---|---|
| 8.8 | Time cornered (s) | 7.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master
Diamond 3