Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

哆啦AV梦 vs 加强瑜伽

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
哆啦AV梦

#1547985435 China Steam

Ryu

Ryu

MR 1594

Master

加强瑜伽

#1510071227 China Steam

Akuma

Akuma

MR 1339

Master

Ryu

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

哆啦AV梦 vs Akuma

100% 2–0 over 2 games

加强瑜伽 vs Ryu

66% 6–3 over 9 games

Selected character all recorded games on the chosen character

Ryu Akuma
MR 1594 Current rating MR 1339
100 Games 96
53–47 Record 42–54
53% Win rate 43%
4W Current streak 2W
56% Clutch (deciders) 45%

Rating trajectory selected character, over recorded history

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

哆啦AV梦 加强瑜伽
40% Drive Rush (cancel) 37%
4% Drive Rush (parry) 4%
11% Overdrive arts 14%
2% Drive Impact 9%
14% Drive Guard 8%
0% Drive Reversal 2%
29% Other 26%

Super gauge spend share of SA meter spent by level

32% Super Art I 40%
6% Super Art II 14%
55% Super Art III 30%
8% Critical Art 16%

Offense (avg per battle)

0.2 Drive Impacts 0.9
3.4 Drive Parries 1.1
0 Drive Reversals 0.2
0.8 Perfect Parries 0.3
0.1 Punish counters 0.6
2.3 Throws 2
0.4 Throw techs 0.4
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.5
0.1 Punish counters taken 0.4
3 Throws taken 1.8
0 Burnouts suffered 0.1

Positioning (avg per battle)

7.1 Cornering opponent (s) 9
7.5 Time cornered (s) 7.3

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.