Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

Butcher vs Maosama

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
Butcher

#1511465313 United Kingdom CrossPlatform

Ed

Ed

LP 15593

Platinum 3

Maosama

#1602463650 Japan Steam

Ingrid

Ingrid

LP 22934

Diamond 4

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

Butcher vs Ingrid

33% 4–8 over 12 games

Maosama vs Ed

No recorded games into Ed.

Selected character all recorded games on the chosen character

Ed Ingrid
LP 15593 Current rating LP 22934
41 Games 0
18–23 Record 0–0
43% Win rate
1L Current streak
44% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

Butcher Maosama
0% Drive Rush (cancel) 10%
0% Drive Rush (parry) 7%
46% Overdrive arts 35%
17% Drive Impact 7%
3% Drive Guard 11%
6% Drive Reversal 0%
27% Other 31%

Super gauge spend share of SA meter spent by level

27% Super Art I 20%
10% Super Art II 71%
42% Super Art III 8%
21% Critical Art 2%

Offense (avg per battle)

1.2 Drive Impacts 0.5
0.7 Drive Parries 1.4
0.7 Drive Reversals 0
0 Perfect Parries 0.2
0.7 Punish counters 0.4
4.2 Throws 1.1
0.3 Throw techs 0.2
0 Burnouts inflicted 0.1

Taken (avg per battle)

1 Drive Impacts taken 0.5
0.8 Punish counters taken 0.3
2.2 Throws taken 2.7
0 Burnouts suffered 0.1

Positioning (avg per battle)

4.8 Cornering opponent (s) 6.4
5.1 Time cornered (s) 8.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.