ちゅるてゃ vs ぷりんさんじゅうななさい
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1513519001
#2127741885
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
ちゅるてゃ vs Ingrid
66% 10–5 over 15 games
ぷりんさんじゅうななさい vs A.K.I.
No recorded games into A.K.I..
Selected character all recorded games on the chosen character
| A.K.I. | Ingrid | |
|---|---|---|
| MR 1606 | Current rating | MR 1416 |
| 96 | Games | 0 |
| 53–43 | Record | 0–0 |
| 55% | Win rate | — |
| 3W | Current streak | — |
| 55% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| ちゅるてゃ | ぷりんさんじゅうななさい | |
|---|---|---|
| 13% | Drive Rush (cancel) | 5% |
| 17% | Drive Rush (parry) | 15% |
| 16% | Overdrive arts | 22% |
| 3% | Drive Impact | 3% |
| 22% | Drive Guard | 23% |
| 6% | Drive Reversal | 0% |
| 24% | Other | 32% |
Super gauge spend share of SA meter spent by level
| 34% | Super Art I | 12% |
|---|---|---|
| 16% | Super Art II | 81% |
| 38% | Super Art III | 5% |
| 12% | Critical Art | 1% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 1.2 | Drive Parries | 1.8 |
| 0.7 | Drive Reversals | 0 |
| 0.2 | Perfect Parries | 0.4 |
| 0.2 | Punish counters | 0.2 |
| 2.6 | Throws | 2.2 |
| 0.6 | Throw techs | 0.4 |
| 0.1 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.3 |
| 2.1 | Throws taken | 2.6 |
| 0 | Burnouts suffered | 0 |
Positioning (avg per battle)
| 10.7 | Cornering opponent (s) | 8.7 |
|---|---|---|
| 9.3 | Time cornered (s) | 11.7 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master