Goldenland vs hcv6Kd4sYc
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#1514549997
#2058484222
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
Goldenland vs Luke
33% 1–2 over 3 games
hcv6Kd4sYc vs Manon
No recorded games into Manon.
Selected character all recorded games on the chosen character
| Manon | Luke | |
|---|---|---|
| LP 13562 | Current rating | LP 13533 |
| 100 | Games | 0 |
| 47–53 | Record | 0–0 |
| 47% | Win rate | — |
| 3L | Current streak | — |
| 39% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| Goldenland | hcv6Kd4sYc | |
|---|---|---|
| 0% | Drive Rush (cancel) | 28% |
| 0% | Drive Rush (parry) | 3% |
| 6% | Overdrive arts | 29% |
| 29% | Drive Impact | 0% |
| 1% | Drive Guard | 5% |
| 1% | Drive Reversal | 0% |
| 64% | Other | 35% |
Super gauge spend share of SA meter spent by level
| 39% | Super Art I | 0% |
|---|---|---|
| 7% | Super Art II | 0% |
| 7% | Super Art III | 0% |
| 46% | Critical Art | 0% |
Offense (avg per battle)
| 1.2 | Drive Impacts | 0 |
|---|---|---|
| 0.1 | Drive Parries | 0.6 |
| 0.1 | Drive Reversals | 0 |
| 0 | Perfect Parries | 0.1 |
| 0.7 | Punish counters | 0 |
| 6.5 | Throws | 4.2 |
| 0.7 | Throw techs | 1.7 |
| 0 | Burnouts inflicted | 0 |
Taken (avg per battle)
| 0.7 | Drive Impacts taken | 1 |
|---|---|---|
| 0.6 | Punish counters taken | 0.4 |
| 2.9 | Throws taken | 4.8 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 3.8 | Cornering opponent (s) | 5 |
|---|---|---|
| 4.4 | Time cornered (s) | 11 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Platinum 1