Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

古川洋一郎 vs ToXin QV

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
古川洋一郎

#2374003740 Japan Steam

Akuma

Akuma

LP 24708

Diamond 5

ToXin QV

#1515755313 Japan CrossPlatform

Dee Jay

Dee Jay

MR 1566

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

古川洋一郎 vs Dee Jay

No recorded games into Dee Jay.

ToXin QV vs Akuma

100% 4–0 over 4 games

Selected character all recorded games on the chosen character

Akuma Dee Jay
LP 24708 Current rating MR 1566
0 Games 45
0–0 Record 28–17
Win rate 62%
Current streak 1L
Clutch (deciders) 64%

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

古川洋一郎 ToXin QV
35% Drive Rush (cancel) 22%
8% Drive Rush (parry) 7%
13% Overdrive arts 24%
5% Drive Impact 3%
16% Drive Guard 13%
2% Drive Reversal 0%
20% Other 30%

Super gauge spend share of SA meter spent by level

58% Super Art I 22%
3% Super Art II 44%
26% Super Art III 19%
13% Critical Art 14%

Offense (avg per battle)

0.8 Drive Impacts 0.4
2.9 Drive Parries 1.7
0.3 Drive Reversals 0
0.5 Perfect Parries 0.4
0.5 Punish counters 0.1
3.5 Throws 2.1
0.5 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.3 Drive Impacts taken 0.1
0.2 Punish counters taken 0.1
2 Throws taken 2
0.1 Burnouts suffered 0.1

Positioning (avg per battle)

8.9 Cornering opponent (s) 8.5
6.1 Time cornered (s) 11.1

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.