ソニックでるでる vs Reib
Ranked head-to-head — side-by-side stats, shared opponents, and every recorded match between the two.
Edmond Honda
This matchup
No recorded matches between these two yet — the source battlelog is shallow, so direct history only appears if we captured a game while they faced each other. The shared-opponent record below is the reliable comparison.
ソニックでるでる vs Edmond Honda
100% 1–0 over 1 games
Reib vs Dee Jay
No recorded games into Dee Jay.
Selected character all recorded games on the chosen character
| Dee Jay | Edmond Honda | |
|---|---|---|
| MR 1605 | Current rating | MR 1489 |
| 26 | Games | 0 |
| 20–6 | Record | 0–0 |
| 76% | Win rate | — |
| 5W | Current streak | — |
| 75% | Clutch (deciders) | — |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage — overall, all characters
Drive gauge spend share of Drive meter used on each option
| ソニックでるでる | Reib | |
|---|---|---|
| 54% | Drive Rush (cancel) | 16% |
| 5% | Drive Rush (parry) | 7% |
| 15% | Overdrive arts | 29% |
| 3% | Drive Impact | 7% |
| 8% | Drive Guard | 14% |
| 0% | Drive Reversal | 5% |
| 14% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 37% | Super Art I | 39% |
|---|---|---|
| 17% | Super Art II | 17% |
| 36% | Super Art III | 32% |
| 10% | Critical Art | 13% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.7 |
|---|---|---|
| 0.8 | Drive Parries | 1.9 |
| 0 | Drive Reversals | 0.6 |
| 0.2 | Perfect Parries | 0.3 |
| 0.2 | Punish counters | 0.5 |
| 3.3 | Throws | 1.6 |
| 0.5 | Throw techs | 0.2 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.4 | Drive Impacts taken | 0.5 |
|---|---|---|
| 0.2 | Punish counters taken | 0.2 |
| 1.7 | Throws taken | 3 |
| 0.1 | Burnouts suffered | 0.2 |
Positioning (avg per battle)
| 13.9 | Cornering opponent (s) | 9.2 |
|---|---|---|
| 6.9 | Time cornered (s) | 8.4 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet — view both players over time to build it up.
Master