Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

緑の妖精 vs torihito

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
緑の妖精

#2660777095 Japan Steam

JP

JP

MR 1487

Master

torihito

#1518412690 Other Steam

Mai

Mai

MR 1702

Master

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

緑の妖精 vs Mai

No recorded games into Mai.

torihito vs JP

28% 2–5 over 7 games

Selected character all recorded games on the chosen character

JP Mai
MR 1487 Current rating MR 1702
0 Games 0
0–0 Record 0–0
Win rate
Current streak
Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

緑の妖精 torihito
18% Drive Rush (cancel) 29%
2% Drive Rush (parry) 10%
39% Overdrive arts 16%
4% Drive Impact 1%
6% Drive Guard 15%
2% Drive Reversal 0%
30% Other 29%

Super gauge spend share of SA meter spent by level

21% Super Art I 53%
15% Super Art II 20%
38% Super Art III 17%
25% Critical Art 10%

Offense (avg per battle)

0.4 Drive Impacts 0.1
1.4 Drive Parries 1.7
0.2 Drive Reversals 0
0.2 Perfect Parries 0.4
0.3 Punish counters 0.1
1.7 Throws 4.1
0.7 Throw techs 0.6
0 Burnouts inflicted 0

Taken (avg per battle)

0.6 Drive Impacts taken 0.1
0.4 Punish counters taken 0.1
3.2 Throws taken 3.4
0 Burnouts suffered 0

Positioning (avg per battle)

5.7 Cornering opponent (s) 10.1
15.7 Time cornered (s) 10.8

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.