Parry Portal

This head-to-head lines up two players' ranked records side by side, plus any matches they have played against each other. The common-opponent records and per-character splits read style, not a prediction: a handful of games can flip a matchup number, so treat a thin sample as a hint rather than a verdict. The play-style shares describe how each player tends to win, which is often more telling than the raw head-to-head count.

挑战每天玩两小时街霸不红温 vs GenshinMaster

Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.

⇄ Switch sides
M. Bison

M. Bison

MR 1637

Master

GenshinMaster

#2292131282 China Steam

Luke

Luke

MR 1612

Master

M. Bison

This matchup

No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.

挑战每天玩两小时街霸不红温 vs Luke

60% 3–2 over 5 games

GenshinMaster vs M. Bison

No recorded games into M. Bison.

Selected character all recorded games on the chosen character

M. Bison Luke
MR 1637 Current rating MR 1612
100 Games 0
49–51 Record 0–0
49% Win rate
2L Current streak
38% Clutch (deciders)

Rating trajectory selected character, over recorded history

Not enough ranked history on this character to chart yet.

Play style Drive System & gauge usage, overall, all characters

Drive gauge spend share of Drive meter used on each option

挑战每天玩两小时街霸不红温 GenshinMaster
35% Drive Rush (cancel) 30%
4% Drive Rush (parry) 7%
25% Overdrive arts 24%
4% Drive Impact 2%
8% Drive Guard 11%
1% Drive Reversal 1%
22% Other 23%

Super gauge spend share of SA meter spent by level

54% Super Art I 56%
8% Super Art II 5%
30% Super Art III 27%
8% Critical Art 13%

Offense (avg per battle)

0.3 Drive Impacts 0.3
1.1 Drive Parries 1.2
0.1 Drive Reversals 0.2
0.3 Perfect Parries 0.1
0.2 Punish counters 0.1
2.3 Throws 2.1
0.9 Throw techs 0.3
0.1 Burnouts inflicted 0.1

Taken (avg per battle)

0.4 Drive Impacts taken 0.3
0.3 Punish counters taken 0.1
2.4 Throws taken 1.9
0.1 Burnouts suffered 0

Positioning (avg per battle)

10.9 Cornering opponent (s) 8.7
8.6 Time cornered (s) 9.2

Common opponents players both have faced, and how each did

No shared opponents in the recorded history yet. It builds up as both players get viewed over time.