GenshinMaster vs 挑战每天玩两小时街霸不红温
Ranked head-to-head: side-by-side stats, shared opponents, and every recorded match between the two.
#2292131282
#1524400732
This matchup
No recorded matches between these two yet. The upstream battlelog is shallow, so direct history only appears if we captured a game while they faced each other. Use the shared-opponent record below instead.
GenshinMaster vs M. Bison
No recorded games into M. Bison.
挑战每天玩两小时街霸不红温 vs Luke
60% 3–2 over 5 games
Selected character all recorded games on the chosen character
| Luke | M. Bison | |
|---|---|---|
| MR 1612 | Current rating | MR 1637 |
| 0 | Games | 100 |
| 0–0 | Record | 49–51 |
| — | Win rate | 49% |
| — | Current streak | 2L |
| — | Clutch (deciders) | 38% |
Rating trajectory selected character, over recorded history
Not enough ranked history on this character to chart yet.
Play style Drive System & gauge usage, overall, all characters
Drive gauge spend share of Drive meter used on each option
| GenshinMaster | 挑战每天玩两小时街霸不红温 | |
|---|---|---|
| 30% | Drive Rush (cancel) | 35% |
| 7% | Drive Rush (parry) | 4% |
| 24% | Overdrive arts | 25% |
| 2% | Drive Impact | 4% |
| 11% | Drive Guard | 8% |
| 1% | Drive Reversal | 1% |
| 23% | Other | 22% |
Super gauge spend share of SA meter spent by level
| 56% | Super Art I | 54% |
|---|---|---|
| 5% | Super Art II | 8% |
| 27% | Super Art III | 30% |
| 13% | Critical Art | 8% |
Offense (avg per battle)
| 0.3 | Drive Impacts | 0.3 |
|---|---|---|
| 1.2 | Drive Parries | 1.1 |
| 0.2 | Drive Reversals | 0.1 |
| 0.1 | Perfect Parries | 0.3 |
| 0.1 | Punish counters | 0.2 |
| 2.1 | Throws | 2.3 |
| 0.3 | Throw techs | 0.9 |
| 0.1 | Burnouts inflicted | 0.1 |
Taken (avg per battle)
| 0.3 | Drive Impacts taken | 0.4 |
|---|---|---|
| 0.1 | Punish counters taken | 0.3 |
| 1.9 | Throws taken | 2.4 |
| 0 | Burnouts suffered | 0.1 |
Positioning (avg per battle)
| 8.7 | Cornering opponent (s) | 10.9 |
|---|---|---|
| 9.2 | Time cornered (s) | 8.6 |
Common opponents players both have faced, and how each did
No shared opponents in the recorded history yet. It builds up as both players get viewed over time.
Master